---> NEWS of Saturday 11th of April: I got to read the full Game Informer article!
Thanks to a person who greatly helped me little Luxembourgian girl to still somehow manage to get the new Games Informer(and whose identity I will not disclose, at least not now, but thanks again from the bottom of my little Luxembourgian heart!) I got to read the full article so I obviously have news for you!
And what news!
But be warned; unlike Destinrl's news mine consist mainly of plot stuff so if you do not want to see any spoilers at all(although these things will most likely still come out before the game does), you better don't read.
Not that I give away the end of the game or anything, but if you'd rather discover about Ezio, the new allies and enemies etc while playing the game, you just better don't read
And if you don't mind; go ahead!
Ezio Auditore de Firenze is, obviously, somehow related to Altaïr.
However, apart from the whole "being-an-assassin"-thing, the genes and the looks there is not much he seems to have in common with him.
Ezio is a nobleman. He has so far lived a life of privileges and, like any respectable nobleman at the time, he is trained in swordplay, poetry and art. It is also said that Ezio has a certain charm Altaïr did not have and that seduction and wit come to him easily. (This conclusion was, I am absolutely positive, not drawn by a woman. >_< )
For a reason that Ubisoft doesn't want to spoil(but that they hint will probably be some kind of family vendetta), Ezio ends up alone and sets on a quest for vengeance.
The Auditore family has many influential and well-known friends which include Leonardo Da Vinci (who will be crafting gadgets for Ezio) and Niccolò Machiavelli (who will teach Ezio about tactics) [forum regular insider joke: I already know a certain Kaxen will be rejoicing!].
Other allies of the Auditore family include Lorenzo de' Medici.
We learn other things about Ezio in the article and more particularly about the way he fights:
As it turns out, Ezio will not always be armed with more than his hidden blades throughout the game. This time, we're supposed to learn how to fight with the hidden blades only. Ezio can also unarm enemies and fight with their weapons. It is not clear yet if he can do this only during the course of a fight or if he gets to keep the weapons afterwards. Since he can be seen carrying a sword in some images, it is likely that, just like Altaïr, there are some weapons, specific to him only, he will gain access to over the course of the game.
Another change to the fight system is that, if unarmed, Ezio can fight dirty.
The time of the plain fistfights is over; Ezio can not only punch and grab but also kick, headbutt and even throw dirt.
Unlike Altaïr, Ezio can swim(for obvious reasons; image desynchronizing from the Animus each and every single time you fall into a canal...). Water can even be used as a hiding spot(as long as Ezio's breath can take it) and to assassinate people. Yes, Ezio will be able to drown his victims! How kickass is that?!
Also, Ezio can blend in with any crowd, (not just small groups of monks) and in order to hide, haystacks will no longer be conveniently waiting for you. Instead, you'll have to seek out hiding spots yourself and, additionally to the traditional haystacks, other hiding spots will include merchant's piles of wool and carts of fish.
Free-running probably runs in the family since Ezio is a great free-runner, too, and especially good free-running paths will now be marked with a white cloth, similar to the way in which birds would indicate a haystack in the first Assassin's Creed.
It turns out that you can have an influence on the notoriety system that had already been mentioned by Destinrl: you increase it by(you guessed it) assassinating people and causing mayhem in general but you can also decrease it by "getting rid" of witnesses, bribing and tearing down posters with your face.
If your notoriety gets too high, not only will the guards and the people be more likely to notice you but they'll actually start actively seeking you out.
The gliding machine(yes, it is gliding, a bit like our modern gliders - thank god) will only be used on select occasions (maybe even only once during the whole game) to get across the city quickly. Allies will set big fires on ground that you will have to glide above in order to use the heat's updraft to avoid losing too much height.
The new different enemies don't only have special weapons particular to each of them but also their own behaviour. Halberd wielders, for example, are more intelligent than other enemies and will poke hiding spots with their weapons if they think you are nearby. Dagger wielders are excellent free-runners themselves and you will have a hard time shaking them off even by climbing extremely ornate buildings - they can do that too.
The team says they listened to the fan's concerns and tried addressing them without fundamentally changing the game. And this is why the biggest change in the game is certainly variety.
You no longer perform your assassinations according to a strict routine; you get hints through a network of contacts and your objectives are constantly changing. There are around 200 missions and the team said they tried taking a similar approach to GTA(one word: wow).
Traveling through an empty kingdom from isolated city to isolated city is now a thing of the past since the cities in Assassin's Creed II will be interconnected with actual countryside.
Finally, it turns out that, although this might seem a bit difficult to notice, the fight between the Templar and the Assassin's is still there but it has been taken underground.
It will turn out that they are pulling the strings to the whole intrigue which is far deeper than it might seem at first.
What news, I told you. What news...
I really recommend you get the new Game Informer on the 16th, you will not regret it!
The game will officially be called Assassin's Creed II and will come out for the PS3, for the XBOX 360 and for the PC(on time, we hope) during winter 2009.
Source : [url=---> NEWS of Saturday 11th of April: I got to read the full Game Informer article!
Thanks to a person who greatly helped me little Luxembourgian girl to still somehow manage to get the new Games Informer(and whose identity I will not disclose, at least not now, but thanks again from the bottom of my little Luxembourgian heart!) I got to read the full article so I obviously have news for you!
And what news!
But be warned; unlike Destinrl's news mine consist mainly of plot stuff so if you do not want to see any spoilers at all(although these things will most likely still come out before the game does), you better don't read.
Not that I give away the end of the game or anything, but if you'd rather discover about Ezio, the new allies and enemies etc while playing the game, you just better don't read
And if you don't mind; go ahead!
Ezio Auditore de Firenze is, obviously, somehow related to Altaïr.
However, apart from the whole "being-an-assassin"-thing, the genes and the looks there is not much he seems to have in common with him.
Ezio is a nobleman. He has so far lived a life of privileges and, like any respectable nobleman at the time, he is trained in swordplay, poetry and art. It is also said that Ezio has a certain charm Altaïr did not have and that seduction and wit come to him easily. (This conclusion was, I am absolutely positive, not drawn by a woman. >_< )
For a reason that Ubisoft doesn't want to spoil(but that they hint will probably be some kind of family vendetta), Ezio ends up alone and sets on a quest for vengeance.
The Auditore family has many influential and well-known friends which include Leonardo Da Vinci (who will be crafting gadgets for Ezio) and Niccolò Machiavelli (who will teach Ezio about tactics) [forum regular insider joke: I already know a certain Kaxen will be rejoicing!].
Other allies of the Auditore family include Lorenzo de' Medici.
We learn other things about Ezio in the article and more particularly about the way he fights:
As it turns out, Ezio will not always be armed with more than his hidden blades throughout the game. This time, we're supposed to learn how to fight with the hidden blades only. Ezio can also unarm enemies and fight with their weapons. It is not clear yet if he can do this only during the course of a fight or if he gets to keep the weapons afterwards. Since he can be seen carrying a sword in some images, it is likely that, just like Altaïr, there are some weapons, specific to him only, he will gain access to over the course of the game.
Another change to the fight system is that, if unarmed, Ezio can fight dirty.
The time of the plain fistfights is over; Ezio can not only punch and grab but also kick, headbutt and even throw dirt.
Unlike Altaïr, Ezio can swim(for obvious reasons; image desynchronizing from the Animus each and every single time you fall into a canal...). Water can even be used as a hiding spot(as long as Ezio's breath can take it) and to assassinate people. Yes, Ezio will be able to drown his victims! How kickass is that?!
Also, Ezio can blend in with any crowd, (not just small groups of monks) and in order to hide, haystacks will no longer be conveniently waiting for you. Instead, you'll have to seek out hiding spots yourself and, additionally to the traditional haystacks, other hiding spots will include merchant's piles of wool and carts of fish.
Free-running probably runs in the family since Ezio is a great free-runner, too, and especially good free-running paths will now be marked with a white cloth, similar to the way in which birds would indicate a haystack in the first Assassin's Creed.
It turns out that you can have an influence on the notoriety system that had already been mentioned by Destinrl: you increase it by(you guessed it) assassinating people and causing mayhem in general but you can also decrease it by "getting rid" of witnesses, bribing and tearing down posters with your face.
If your notoriety gets too high, not only will the guards and the people be more likely to notice you but they'll actually start actively seeking you out.
The gliding machine(yes, it is gliding, a bit like our modern gliders - thank god) will only be used on select occasions (maybe even only once during the whole game) to get across the city quickly. Allies will set big fires on ground that you will have to glide above in order to use the heat's updraft to avoid losing too much height.
The new different enemies don't only have special weapons particular to each of them but also their own behaviour. Halberd wielders, for example, are more intelligent than other enemies and will poke hiding spots with their weapons if they think you are nearby. Dagger wielders are excellent free-runners themselves and you will have a hard time shaking them off even by climbing extremely ornate buildings - they can do that too.
The team says they listened to the fan's concerns and tried addressing them without fundamentally changing the game. And this is why the biggest change in the game is certainly variety.
You no longer perform your assassinations according to a strict routine; you get hints through a network of contacts and your objectives are constantly changing. There are around 200 missions and the team said they tried taking a similar approach to GTA(one word: wow).
Traveling through an empty kingdom from isolated city to isolated city is now a thing of the past since the cities in Assassin's Creed II will be interconnected with actual countryside.
Finally, it turns out that, although this might seem a bit difficult to notice, the fight between the Templar and the Assassin's is still there but it has been taken underground.
It will turn out that they are pulling the strings to the whole intrigue which is far deeper than it might seem at first.
What news, I told you. What news...
I really recommend you get the new Game Informer on the 16th, you will not regret it!
The game will officially be called Assassin's Creed II and will come out for the PS3, for the XBOX 360 and for the PC(on time, we hope) during winter 2009.
Source :
Assassin's creed 2 : Facts, Theories and secrets